As I review apps on my iPad, I see a lot of different takes on a variety of content topics. Some have a quizzing style. Others are interactive. However, the one constant I keep seeing is that they are focused on on specific part of content. Recently, I have been focusing on elementary science for an upcoming classroom experience. I was looking for apps that could be used for more than two minutes. I think I found a couple out of the twenty-five that I downloaded. It was really frustrating to see great ideas in presentation of material to be so limited to a minute spectrum of what could be learn with the app. I like to focus on creating content with a mobile device and not to only consume information. With math, the apps usually cover addition, subtraction, multiplication, and division all in one, with ways to increase in difficulty. I know that science is kind of in the background compared to getting math and reading.
Back to the classroom experience. To cover the topics in 3rd science, I ended up installing fifteen apps to twenty apps on twenty iPads. At somewhere between $2 to $3 per device, it gets a little pricy. We need to be creating apps that cover a larger segment of course content to make using these mobile devices affordable for schools. For this one experience, I think I spent around $250- $300 including a few free apps. This is only on twenty devices. Imagine if you had three classes of 27 students with multiple subjects on devices. The numbers start to get big very fast. Outside of starting to create standard based apps that allow students to interact with materials, I do not see this improving anytime so.

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